Elden Ring is a game inspired by Norse mythology that has been developed for the PC, Xbox One and PS4. While it’s difficult to say much about Elden Ring without spoiling anything, know this: there are no zombies in it. That’s right – you read that correctly! It seems as if people who have played games like The Last Of Us or Resident Evil might not enjoy this new title too much but those looking for some old school gaming will find plenty of things to love in Elden Ring.

Elden Ring is a new game from the developers of Monument Valley. It is an exploration game with puzzles that can be solved in multiple ways. The game has been met with positive reviews and is simply wondrous. Read more in detail here: elden ring reviews.

Elden Ring Review: Simply Wondrous

Elden Ring is one of the most fully realized games in the last 25 years, with a plethora of unique and intriguing locations, characters, and adversaries. Something fresh is waiting to be uncovered just beyond the fog in FromSoftware’s open-world magnum opus.

It represents the pinnacle of what Hidetaka Miyazaki and his team have learnt while working on the Souls games. It not only understands what made its forefathers great while ignoring what didn’t, but it also grows and develops their attributes in a variety of ways.

Elden Ring is a Souls game at its heart, yet calling it that is oversimplifying and does a disservice to the game’s breadth and brilliance. The concerns I have with it, which are largely technical, are insignificant in comparison to its excitement and amazement.

Review of the Elden Ring: Simply Amazing

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The planet itself is the star of any open-world game. The Lands Between don’t simply raise the bar for the genre; they raise it even higher, challenging other games to do the same. 

Breath of the Wild was the last game to approach this level of exploration and complexity, although analogies to Elden Ring are massive simplifications. The Lands Between are an interwoven network of worlds crushed together by a furious deity, while Hyrule is mostly open plains of varied temperatures.

Hyrule lacks the Lands Between’s abundance of activities, prizes, and mysteries to discover. In BotW, traversing an open environment is all about going from point A to point B. Aside from breathtaking landscapes and the odd Moblin camp, there’s not much to see. Content is restricted to some zones. No, the Korok puzzles aren’t included.

The Lands Between is jam-packed with information. You can’t sneeze without spotting a hunk of gold here, a patrolling group of adversaries there, distant churches and ruins, or towering cliffs and lonely depths concealing untold treasures.

Even the bandit camps provide great motivation to succeed. You’ll discover experience items, tomes for spell training, and even mini-boss foes to face here, in addition to crafting supplies. Almost every humanoid adversary loses a weapon and armor set, thus resetting camps and clearing them again provides new gear as well as more experience.

Small dungeon complexes of varied difficulty are tucked away in the corners of the Lands Between, some of which are indicated on your map and others which are buried in the shadows. Even though the easiest of them takes just a few minutes to complete, they all feature one of many bosses at the end to put everything you’ve learned to the test.

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Beyond Limgrave’s modest, basic dungeons, locations get substantially more complex, monsters and other difficulties become more perplexing, and rewards become commensurate with their difficulty. Bosses get more difficult to defeat as well; some add more troops, some modify how they operate, and yet others are just more difficult to defeat in general.

Finding one of these regions is always a surprise; even when they aren’t concealed, there is generally nothing to indicate their position. Statues do sometimes convey ambiguous instructions, although they’re few and far between. It’s not just about the money when it comes to reaping the benefits of a secret complex. It’s a kind of direct remuneration for going on adventures.

I’ve seen around 65 percent to 70 percent of Elden Ring after 80 hours and a single roll of the credits. I’m sure I’m overestimating my pace of completion as well. Following up on post-release coverage reveals at least five additional dungeons, an equal number of weapons and spells, plus a slew of other details that I either missed or passed over without noticing.

Elden Ring’s enormous depth cannot be overstated. Even on horseback and despite the many rapid travel Sites of Grace, getting from one end of the map to the other takes an eternity. The verticality of this open universe distinguishes it from practically any other.

On the surface, the map depicts just a portion of the tale. There is a large subterranean region underneath it, with other secret rooms that are only disclosed when you get there. Many of these places are truly underground, with just the diameter of their map icons indicating their depth. Legacy Dungeons, which are the main tale dungeons, are multilayered, with you descending and rising hundreds of feet at a time.

Defeat the Gods

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As Tarnished, your mission is to track down and murder six demigod shardbearers who possess Elden Ring shards. Finding them requires time and effort, and conquering them demands equal amounts of forethought and talent.

Elden Ring has gotten a lot of press for being the “most approachable” Souls game. In certain respects, this is somewhat correct. If you reach a stalemate, switch locations to gain more levels, acquire new gear, and refine your skills against weaker opponents. However, no matter how much grinding you’ve done, certain encounters, particularly late in the game, will stand in your way. 

There are several solutions for easing this stress. To attract attention and do harm, you may call AI spirits. Your weapons and character may be upgraded and leveled up. You may even enlist the aid of other players to overcome an obstacle. If you can’t evade at least part of a boss’s hits, none of that matters. Unless your friends and collaborators are experienced and equipped to take you through, you’ll have to learn these battles. 

Worse for rookies, some managers don’t seem to mind. Many are very mobile and attack at breakneck speed; their health pools are also much greater than you’d think. Every big boss has two stages as well. To even have a shot at the second, you must first master the first.

New players, on the other hand, are among the fortunate, since Elden Ring’s greatest bouts are among the best in the whole From repertoire. Not just in Souls games, but in games as a medium, the cinematic aspects, lore implications, and massive adrenaline rush you receive from overcoming them are unrivaled.

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It’s a pity, though, that there are a few duds mixed in with the gold. Three or four mandatory interactions are irritating, badly planned, or just boring. These unlucky few do nothing to detract from the overall experience, but if you get stuck, Elden Ring may become an unenjoyable exercise in irritation.

Many of the bottleneck bosses are soon followed by something great, indicating that FromSoftware understands the dynamic they’ve built. When you combine the two experiences, the negative fades away. 

After all, the diversity of bosses is simply one facet of the battle. Another is the moment-to-moment gaming. Unlike boss fights, the weapons and talents available are unrivaled. Elden Ring is one of the few action RPGs with as many potential weapon and build possibilities as it does. The only other candidate is Dark Souls 2, but only once its DLCs were released.

There are probably over 100 weapons in over a dozen different weapon classes. Each armament has a unique ability known as an Ash of War, which reveals a weapon’s actual capabilities. Some of these are interchangeable, with certain infusion kinds requiring weapons to deal or source damage from various sources.

Other weapons have their own Ashes of War, which nearly always provide a significant advantage or impact. One weapon in particular got me through the game’s ending and one of the game’s optional super monsters. I came onto it by accident, and I don’t believe I would have completed if it hadn’t been for it.

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My concern is that players who have never played a Souls game may face a wall in the same manner that veterans have, but will lack the meta knowledge to overcome it, leaving them with little option except to turn the game off.

One of Elden Ring’s biggest flaws is that it’s still an unapologetic Souls game. While there are several methods to suit different skill levels, the inexperienced will find it terrifying. Elden Ring is likewise purposefully obfuscated, with a slew of features, systems, powers, and tales concealed for no apparent reason.

A good example is the many NPC quests. There are no mission records, quest markers, or any indicators of where or when you could run across an NPC again. Certain questlines will be closed if you go in one route, while others may clash, rendering one impossible to complete. The backstory of the Souls games is very well-kept. The story must be found, and it must be mined from item descriptions, locations, and NPCs that some may never discover. 

This is not just anticipated but preferred for individuals who like exploring and revealing a world and have played prior From games. The mana that feeds is the joy of discovery and the frustrating facepalm of brushing right by something. Some people are likely to prefer a more tailored experience.

Let’s face it, I rolled that!

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Elden Ring’s main flaws have nothing to do with the plot, gameplay, or environment. They are entirely technological in nature.

Whether playing the preview version offered for this review or the full release with the Day 1 patch, the PC release is a harrowing experience. My game was plagued by hiccups, stutters, and crashes, and I’m aware that save corruption and other difficulties are widespread across numerous platforms.

It’s a travesty that Elden Ring’s performance is holding it back so much. It’s made worse by the input latency. I can’t tell you how many times I’ve hit a button and sat there watching nothing happen. Between input and action, dodging, an important part of the Souls experience, takes around a quarter second to activate.

Surprisingly, this delay does not seen for certain other inputs. The ones that happen right away seem to be random, and just a handful are useful. Elden Ring isn’t the only one who suffers from this lag. I’ve had it since Demon’s Souls on the PlayStation 3. But, although it’s tolerable there, it’s more difficult here due to framerate concerns.

The games by FromSoftware are constructed on top of one another, with existing systems and assets being reused wherever practical. Certain things stay consistent when code develops, grows, and extends. In Elden Ring, when the framerate drops, inputs are consumed or occur at inconvenient periods. So, although I had hoped that the dodge delay would be gone by launch, the fact that it still exists and is compounded by unreliable software makes me really upset.

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The score by composer Yuka Kitamura offers a brighter tone. Kitamura, the series’ principal composer since Dark Souls 2, is a living legend. She’s responsible for some of the series’ finest music, and she’s excelled herself with Elden Ring. This is the first game to have ambient music, which is delicate and melodic. The music is wonderfully suited to each place, presenting tales with just a few notes that are often even better than the story itself.

Combat music flows in smoothly with these background tones, and is harsher and more driving than tranquil exploration. It’s never obtrusive, instead emphasizing the desperate nature of the interaction.

Of course, Yuka’s global music is amazing, but her boss music has always shined. With so many bosses to score, not every one has a distinct tune, but here are some of the finest symphonic video game themes ever created. Some are unsettling, while others are rousing, while others are filled with guilt or fury. Some people are just difficult to categorize.

The Bottom Line on the Elden Ring

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Pros

  • The finest combat, music, setting, and lore ever made by FromSoftware.
  • Hundreds of hours of gameplay are hidden inside a huge landscape.
  • There are dozens, if not hundreds, of significant secrets.
  • Even the finest encounters in other games pale in comparison to the bosses in this game.

Cons

  • Technical concerns that make it difficult to play at the present.
  • Some encounter designs that aren’t quite right.

Elden Ring comes close to becoming a flawless game if I can look beyond the aggravating technical difficulties. Only a handful of the managers have disappointed me.

With Elden Ring, FromSoftware has produced something really remarkable. Elden Ring is the result of more than a decade of trial, error, and success, and it sets the standard not just for the genre, but also for FromSoftware. It will have a significant impact on the industry as the new standard-bearer for open-world games. Count me on if there’s more Elden Ring to come.

[Note: The copy of Elden Ring used for this review was given by Bandai Namco.]

The “elden ring review gamespot” is a new game that has been released. The game is simply wondrous and it can be found on the iOS App Store.

Frequently Asked Questions

Is Elden Ring worth buying?

A: Yes, it is worth the money. It has all sorts of features and a lot to offer.

Is Elden Ring a hard game?

A: Elden Ring is a challenging game that requires the player to use their head.

What series is Elden Ring?

A: Elden Ring is a popular fantasy book series by Daniel Abraham.

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