Although we won’t create our first city until the second generation, we have started to set up the foundations for the city to thrive. The main goal for the second generation is to construct the city’s main buildings and roads and get the first vast amounts of farmland harvested.

In Cities: Skylines , you are the mayor of a city. The world is at your fingertips, and you can do whatever you want, whenever you want.

This guide is for the guys who enjoy the challenge of city building, the thrill of placing buildings on a map, and the satisfaction of being able to own a piece of land. So if you are one of those who likes to build their cities, and expand them on your maps, then this is the blog for you.

This guide will offer you a detailed understanding of where to put your cities and when new ones should be built. Many of you may have played civilizations in other games, where cities serve a similar but distinct purpose from what they do in Humankind. You’ll discover in this guide that cities in this game are just used for administration and nothing else. Check out this tutorial to learn how to construct your city in the best possible places.

Humanity’s City-Building and-Placement Guide

humankind 1

A Quick Rundown

First and foremost, you are attempting to create a country, not a collection of cities with nothing in common except strategic resources. You are at the highest level of the federal government. You direct your country’s policies, command its military, participate in diplomacy, and issue commands at the state level. Your states are listed below. These are your annexed lands, which show on the map as a solid dot.

Each of these states will have its own capital. You created and named these cities, and it is here that you will construct your infrastructure. They offer your people instructions and allow them to live their virtual lives. Finally, there are your spheres of influence. These are the areas where you’ve established an outpost and which may be freely disputed by anybody with whom you don’t have a non-aggression pact. So far, I hope everything has been obvious.

The First City/Capital City is the largest and most populous city in the country.

Your capital is the first city you’ll visit! In the future, this will be the location of either your palace or your parliament house. However, for the time being, it is necessary to ensure that your people can eat, work, and enjoy themselves. The capital is a city that needs to broaden its main sphere of influence. When deciding where to build your Neolithic outpost, you want to be as near to food and industry as possible.

If you have the option, choose the outskirts of a bustling industrial district with a good food plot nearby. After you’ve built your outpost and chosen your first culture, construct two districts: food and industrial. If your beginning region has more industry than food, you should construct a food district first, and vice versa. Allow your people and industry to expand from there, while using your infrastructure to expand your reach.


Territorial Annexation is the process of annexing a piece of land

Keep a look out for excellent areas nearby as your capital grows and matures, and claim them as soon as you are able. For the time being, you’ll be a city-state, so plan specialties for the areas you claim. Place your outpost, for example, in an area with a lot of industry or food. There are no plans to build a city two territories away from an existing city. In Humankind, you can only have a certain amount of cities, but you may claim an infinite number of territory. Putting them too close together is a no-no since it limits your ability to grow and makes it harder to keep onto your territory.

Bringing two cities together costs a lot of money. This is not a suitable location for a city if your area is mainly made up of industrial or food tiles. It is, nevertheless, excellent for expanding the boundaries of an established city. You may annex a highly productive location for food or industry into your state’s capital city using your outpost. Depending on what you construct in those districts after annexing it, you will be able to acquire a manufacturing, agricultural, trade, or scientific ‘town.’

Construction of a New/Future City

humankind 2

There will come a day when you must construct a new city. By connecting all of your holdings to a city, you may take control of a whole continent. However, if someone invades from the opposite side of the continent, you’ll lose half of it before reinforcements arrive. If you have a rivalry with a neighbor, place a city three territories away from your capital to act as a barrier between you and them. You should also construct a neighboring troop production and spawning area. When the enemy has been defeated and you are ready to grow, you may combine that city with the state of your capital, freeing up a much-needed city slot.

When you’re ready to start building a new city, take your time to locate a suitable location with food and industry and establish an outpost there. Look for areas that are comparable to your capital’s structure. Feel free to extend the city’s status and repeat what you did with your capital once it’s completed. Another thing to consider is that this is not a Civilization. Later in the game, you won’t have to worry with millennia of ancient structures or population increase. Feudalism, for example, is a highly useful technology that you may come upon at times. These technologies ensure that each newly established city has a population.


Your cities are the administrative centers of their states, thanks to the design of humanity. To sum up this advice, don’t hurry into constructing all of your towns. Just because you have the capacity to lay another one down doesn’t mean you have to. Have fun with the game! Thank you for taking the time to read this.

“Humankind” is a city building sim game that takes place in a post-apocalyptic future where animals have evolved into sentient beings that are now just as intelligent as humans. The biggest change to the human race was when we intentionally created a powerful microorganism called the “Iso-plasm” which runs the planet and allows us to create cities and structures that were once impossible.. Read more about humankind stability and let us know what you think.

This article broadly covered the following related topics:

  • humankind city placement
  • humankind merge cities
  • humankind destroy city
  • humankind attach outpost
  • humankind occupied city
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