The first two years of Dungeons & Dragons Online (DDO) have been better than “good.” DDO has been a well-known and beloved title since it launched in 2009. The title has been a staple of the MMO genre, and has also been a financial success for Standing Stone Games, which has been the title’s developer.
I’m a longtime fan of Dungeons and Dragons, and I’ve been a long time fan of the DDO community. The last few years have been a bit of a roller coaster ride for DDO, but one thing has remained consistent throughout the ups and downs: the players. There is no other game out there that is so dedicated to its community and players. It’s that dedication that makes DDO one of the most enjoyable MMOs to play, and it’s that dedication that’s keeping it alive for the long term.
IronKraft Games , the studio behind the hit Dungeons and Dragons MMO , DDO , was founded by Brian Fargo, the legendary game developer behind such early hits as Wasteland, Fallout, and The Temple of Elemental Evil. Last year, DDO celebrated its 10th birthday, which is quite an achievement for any MMO. But Fargo was even more impressed by something DDO has to offer that many MMOs lack: longevity.
Fifteen years have passed since the release of Dungeons and Dragons Online , and Rob Ciccolini, the executive producer of Standing Stone Games, has spent nine of those years. So he has a lot to say in this interview, talking about the longevity of the game, its connection to the history and wider expansion of D&D, and the overall numbers. According to Ciccolini, DDO has stood the test of time for a number of reasons, including well-designed dungeons, in-depth systems, the ability to play solo or in groups, and the enduring appeal of D&D itself. It also highlights the richness of the game’s content, whether it’s the dungeon encounters and the variety or character combinations players can try. As for the player base, Ciccolini notes that new releases and expansions always get attention, but he says the player base is mostly made up of groups of players who play together regularly. At the end of the interview, Ciccolini talks about the game’s possible lifespan beyond this year, noting that DDO will likely last a long time, due to the independence of the characters and the constant evolution of the gameplay. There’s a certain type of player who, when they invest their time in a game with a story as long as this one, feels like that time hasn’t been wasted, because new content keeps popping up and these characters always have something to experience. Another thing I find useful in these games is that you play your own character. You can choose from a wide variety of characters. The character is yours. They don’t accept an image that someone else thinks is cool. Source: VentureBeat, thanks to DDO Central for the tip! ViewSpeaking at the DDO San Diego Comic Con panel, Tyler Jacobsen, one of the developers of the Dungeons and Dragons Online game, said that the team has been working on the game for four years. “It’s a game that has a very, very long lifespan,” he said.. Read more about ddo patch notes and let us know what you think.
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