Star Citizen has faced a number of issues over the years, and this past weekend’s alpha 3.16 postmortem was no different with some players expressing frustration about what they saw as bugs and other elements that seem to be missing from the game. The development team at CIG is taking feedback seriously so it can work on refining Star Citizen in future patches.
Star Citizen promises further refinement of Jumptown 2.0 in alpha 3.16 postmortem. The “star citizen game” is a massively multiplayer online space trading and combat simulator developed by Chris Roberts and Cloud Imperium Games (CIG).,
CIG has released a postmortem on Star Citizen’s alpha 3.16 release, which includes the typical admissions of what went wrong, observations of what went well, and general goals for future releases.
The article begins by stating that alpha 3.15 took longer to deploy, resulting in a short period of time to stable the code base for 3.16. Aside than that, the piece concentrates on the new gravlev physics, derelict ship crash locations, and Jumptown 2.0. The simplicity with which derelicts may be created in the level designer, Jumptown’s good start, and gravlev control becoming much more “visceral” are all high points for CIG.
Jumptown received special attention in terms of things that need to be improved, with ideas for a larger base area, greater cover, and various access and departure ways to avoid bottlenecks. There will be additional polishing and QA time for derelicts in the future, as well as some changes to the Cutlass Steel dropship, according to the article.
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. It is still in an unfinished but playable alpha as of 2022, after raising over $400 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.
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